jueves, 8 de febrero de 2007

MMRPGs, avatares y realidades virtuales

Today's avatars in massively multiplayer environments like Second Life are giving their users the gift of expression and infusing games with something more, soul.

The bleachers at Stage Four in Dore are always a good place to avatar-watch, particularly during fashion-shows. Dressed as a tree-man, I am sandwiched between a blue, demon-winged lad and an attractive woman sporting a revealing red jump-suit. I take a moment to appreciate her outfit, and realize she's giving me an appraising glance. Her gaze sweeps from my bark-covered feet to leafy noggin. "Hi, Zero," she says. I grin. Her blue eyes lock onto my yellow ones and she blinks a couple of times, the corners of her mouth appearing to turn up slightly. It takes a few heartbeats before I realize I've been staring. With a flick of the mouse, I break eye-contact. I've blushed in real life.

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Crear una cuenta en Second Life y reporte de la experiencia.


Ideas generales:
Realidades virtuales, humanización de avatares, comunidad digital.

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